# nz_worley2

Returns the 2D Worley noise value `[cell_x, cell_y, noise]` at the (x, y) coordinate.

It divides the space into grids. The nucleus of each cell is randomly placed in a grid. Since: 2.3

## Parameters

• `x` : The x coordinate.
• `y` : The y coordinate.
• `seed` : The random seed.
• `grid_w` : The grid width. Default to 10. Smaller `grid_w` makes more cells.
• `dist` : The noise value of each point is based on its distance to other cells. Different distance strategies make different noises. The `dist` parameter accepts `"euclidean"`, `"manhattan"`, `"chebyshev"` or `"border"`.

## Examples

``````use <noise/nz_worley2.scad>;

size = [100, 50];
grid_w = 10;
dist = "euclidean"; // [euclidean, manhattan, chebyshev, border]
seed = 51;

points = [
for(y = [0:size.y - 1], x = [0:size.x - 1])
[x, y]
];

cells = [for(p = points) nz_worley2(p.x, p.y, seed, grid_w, dist)];

max_dist = max([for(c = cells) c]);
for(i = [0:len(cells) - 1]) {
c = cells[i] / max_dist;
color([c, c, c])
linear_extrude(cells[i])
translate(points[i])
square(1);
}

cells_pts = dedup([for(c = cells) [c.x, c.y]]);
for(p = cells_pts) {
translate(p)
linear_extrude(max_dist)
square(1);
}
`````` 