Returns the 3D Worley noise value `[cell_x, cell_y, cell_z, noise]`

at the (x, y, z) coordinate.

It divides the space into grids. The nucleus of each cell is randomly placed in a grid.

**Since:** 2.3

## Parameters

`x`

: The x coordinate.`y`

: The y coordinate.`z`

: The z coordinate.`seed`

: The random seed.`grid_w`

: The grid width. Default to 10. Smaller`grid_w`

makes more cells.`dist`

: The noise value of each point is based on its distance to other cells. Different distance strategies make different noises. The`dist`

parameter accepts`"euclidean"`

,`"manhattan"`

,`"chebyshev"`

or`"border"`

.

## Examples

```
use <voxel/vx_sphere.scad>;
use <noise/nz_worley3.scad>;
grid_w = 10;
dist = "border"; // [euclidean, manhattan, chebyshev, border]
seed = 51;
points = vx_sphere(20);
cells = [for(p = points) nz_worley3(p.x, p.y, p.z, seed, grid_w, dist)];
max_dist = max([for(c = cells) c[3]]);
for(i = [0:len(cells) - 1]) {
c = cells[i][3] / max_dist * 1.5;
color([c > 1 ? 1 : c, 0, 0])
translate(points[i])
cube(1);
}
```